I’m Dora, I was born and raised in Budapest Hungary but after high school I took off for some exciting global studies! While majoring in Neuroscience and minoring in Computer science at NYU Abu Dhabi I had the chance to study, work, volunteer and attend hackathons across 5 continents. Since graduation I have interned as Software Developer as well as a UX Designer and began my masters studies at KTH in Stockholm in Human Computer Interaction.
I am a very social and active person who loves to use tech to solve real world problems. In my free time you can find me hiking, traveling, working on diversity tech projects or doing sports! I especially love running, doing yoga and riding my bike.
Selected UX Projects
For a more in-depth review of some of my UX projects and the design decisions behind click here.
Participatory Design Research
Product Design & Business Development
Class projects involving both information visualization design and implementation using d3.js here.
External Link to a class project
External Link to a class project
Cisco Internship Summary
Beyond working in tech I am passionate about working towards more diverity in the field
During my senior year I co-founded weSTEM, a Student Interest Group at New York University Abu Dhabi that was created in order to increase the number of female students majoring in one of the STEM fields and to form an active professional community. weSTEM also organizes high school outreach events and seminar series.
Prostate cancer is the most common type of cancer for men in Sweden and it also causes more deaths than any other type of cancer among men. Over and under treatment are both common issues that could be reduced if doctors had the right tool to utilise the available data.
We created a visualisation system to provide an intuitive and interactive way of engaging with patient data, where relationships between data points are more evident. This solution facilitates decision-making for doctors and patients, and allows doctors to spend more time with directly interacting with patients rather than looking at the available data.
UX Research, UX design, User Testing, Front-End Development
1. As a final project for the course “Information Visualization” we worked together with oncologists from the Karolinska University Hospital to design and build a visualisation system that can help them in their daily work.
2. We first observed and interviewed several doctors and researchers at the hospital, as well as conducted literature review.
3. Based on our explorations we defined the user story and created a Lo-Fi paper prototype that would further facilitate the exploration and specification of user needs.
5. Finally, after two iterations of user testing we created a functioning product that we presented in front of doctors and researchers at their yearly local conference at the University Hospital.
imagiCase is a digital artefact created through participatory design research. It is composed of a programmable phone case and an accompanying application that is designed for and together with girls in order to encourage them to develop an interest in technology.
Fall 2016 - ongoing
Women are falling behind in the digital divide and if the gender gap is not narrowed we can expect a future of socioeconomic inequality. Only 25% of IT jobs are held by women. Women are neglected as users and underrepresented as creators of technology. Technological products often appeal as motivators of boys, not girls, and as a consequence girls do not develop an interest in nor fluency with technology.
Through a participatory design research project we identified requirements for designing technologies that would engage young women and help them develop technological fluency. Based on these requirements we also proposed a digital artefact that serves the above purpose: imagiCase, a programmable phone case that allows girls to express themselves through changing the design of their phone case with code. imagiCase also provides a community for sharing and support to help girls develop a sense of confidence, that technology is for them, too.
1. We began our research with recruiting 25 girls between ages 11-16 to take part in a future workshop and a survey research.
2. We used thematic analysis to understand our survey results and created affinity diagrams for every stage of the future workshop (critique, fantasy, implementation).
3. Based on our results we created an early concept of a digital artefact and defined use cases. We then recruited 15 girls from our target age group who participated in a Lo-Fi Prototyping workshop.
4. Using our learnings from the Lo-Fi Prototyping workshop we created a Hi-Fi interactive prototype for our proposed digital artefact, imagiCase.
5. We conducted user evaluation with 5 girls from our target age group and iterated the design of the imagiCase software between each test.
The Future Workshop
Breasy is a smart sticker that can be attached to any inhaler to customise its design and track medicine use, to improve adherence in children with asthma
Asthma is one of the most prevalent diseases among children, just in Sweden it is estimated that 90.000 children in Sweden between the ages of 8-15 have asthma. Still, children with asthma often do not take their medication either because they forget or because they feel stigmatised for having to use the inhaler among their “healthy” peers, leading to worsening symptoms.
We developed the concept of Breasy, a smart sticker that can be attached to any asthma inhaler to customise its design, track medication intake and gamify the use of asthma inhalers. The sticker is paired with a smartphone application available in two modes - child and parent. Children are able to interact with Breasy by changing its design as well as being reminded about taking medication. They just open the application, change design, and place the phone on the sticker to update it. Parents are able to track their children’s medicine intake as well as supervise the amount of medication left in the inhaler and knowing exactly when it is time to refill.
UX design, Prototyping, Business Development
Paper and Pen (Lo-Fi Prototype), Adobe XD (Hi-Fi Prototype), Premiere Pro